facebook
steam
donation
amazon
Banditparty.de

idle4drops - the best idle-community!
  *hs-s.com | RaT
24.06.2017 um 11:30 Uhr  
  *hs-s.com | me-Shoe
22.06.2017 um 21:07 Uhr  
https://youtu.be/IHZWsPNTMNI
  *hs-s.com | RaT
22.06.2017 um 20:13 Uhr  
ahaha oder das hier https://www.youtube.com/watc h?v=yr2GdRBDOmU
  *hs-s.com | RaT
22.06.2017 um 20:07 Uhr  
Alle Jahre wieder https://www.youtube.com/watc h?v=tRxcSNaVCPA
  *hs-s.com | me-Shoe
26.04.2017 um 07:18 Uhr  
MetaMod:Source dont work atm. Comp-Pub in de_dust2 mode until its fixed!
Keine Umfrage aktiv
Hol ihn Dir! ...auf unserem CS:GO Public! Bewirb dich jetzt fürs CS:GO Team! Werde Mitglied bei *hs-s.com...
Forum - Thema
Nächstes Thema ->
Forum -> Allgemein -> Offtopic -> CS:GO - Alles rund ums neue CS ^^

Antworten: 482
Seite < 1 2 3 [4] 5 6 ... 23 24 25 >
*hs-s.com | me-Shoe
Thread-Ersteller


Lifeless




Herkunft: MS
Beiträge: 4997
# Antwort: 61 - 14.08.2012 um 22:17 Uhr
Counter-Strike: Global Offensive Beta Update Released


Release notes for 8/14 Update

{var:2}
• Addressed recently reported performance issues.
• Living players can now hear the dead spectators in Casual game mode.

{var:2}
• Improved muzzle flash dynamic light performace and optimized bullet hit impacts effects

{var:2}
• Added options to select the position of the steam toast notification.
• Fixed an issue with the Scoreboard where it was not showing a Tie or Loss properly.
• Fixed an issue where players were not getting updated in the Mini-Scoreboard.
• The Money HUD element now flashes more when it increases.
• The Scoreboard now allows you to view a player's profile.
• Updated the Alerts and Win panel spacing to match each other better.
• Updated the Win panel to be overall smaller and streamlined in all the states for modes.

{var:2}
• Fixed an issue in the HUD player count where players who left or changed state quickly were not getting updated in the scoreboard as such.
• Updated the Play With Friends screen to enable the private/public toggle.
• Boot invites should now be accepted after the game loads from an invite click in steam message.
• Fixed description text for the Achievement: “Awardist”.
• Fixed server crash caused by taking environment (falling) damage while defusing.
• Fix for firing delay after weapon switching during a reload.
• Fix for cash awards not be applied properly for grenade kills.

{var:2}
• By default the input device is locked to keyboard and mouse.

{var:2}
• Fixed a bug where custom server map lists wouldn't populate if CT models weren’t specified. Server now sends information about slots, models, arms and maplist before serverinfo so that correct models could be loaded.
• When hashing the community server response we take into account game mode/type/numslots so that we rebuild extended kv when mode changes, but the map remains the same.
• Added commandline argument "-maxplayers_override" that, if exists, trumps any “maxplayers” values read from gamemodes files.
• Added -gamemodes_serverfile command line parameter that allows specifying a file other than the default gamemodes_server.txt
• Network stringtables will not be using dictionaries on community servers even if convar is enabled. This allows clients to actually download map since resources are referenced by strings and the client will not have the dictionary until they have the map.
• Client will defer .bsp file preload until after required resources are available. For the case of a missing map, this allows the client to reach signon state "new" and kick off downloader thread while retaining their spot on the server. This allows community servers to essentially run 3rd party maps that clients will download when played.


------------------




Offline
|
*hs-s.com | RaT


Mr.Spam





Beiträge: 2639
# Antwort: 62 - 15.08.2012 um 09:41 Uhr
Vor allem der letzte Punkt bei Community Support ist super. Endlich können wir Custom-Maps spielen!


------------------


Offline
|
*hs-s.com | me-Shoe
Thread-Ersteller


Lifeless




Herkunft: MS
Beiträge: 4997
# Antwort: 63 - 16.08.2012 um 07:38 Uhr
Counter-Strike: Global Offensive Beta Update Released


{var:2}

{var:2}
• Added Message of the Day
• Added a message when running without Steam to inform the users that the game requires Steam to be running.
• Added support for radar user message breaking up into several messages to allow for servers with large playercounts to not break user message stream when encountering too many entities.
• Updated the scoreboard so that if a game has a max of ten players you will see a compact scoreboard.
• Update to HUD voice status - darkened chat background from 32% opaque to 45% to increase readability of messages.
• Leaderboards input device filter now defaults to mouse and keyboard.

{var:2}
• Fixed a bug where a dash was displayed when there was no score in the scoreboard.
• Fixed an issue with the HUD scaling not working with some elements.
• Enabled controller sampling regardless of input lock.
• Fixed several vgui fonts being too large at larger resolutions.
• Ignore low violence registry settings for CS:GO since we have no low violence regions.
• Fixed winning text not getting updated for arms race.
• Fixed win panel misalignments.
• Updated the scoreboard to fill from top to bottom for the order of players joining.
• Updated the scoreboard - moved the nav buttons up when you play with 10 players. Added a more opaque background.

{var:2}
• Added convars for better server customization:
o mp_solid_teammates - Determines whether teammates are solid or not.
o mp_free_armor - Determines whether armor and helmet are given automatically.
o mp_weapons_allow_zeus - Determines whether the Zeus is purchasable or not.
o mp_halftime - Determines whether or not the match has a team-swapping halftime event.
• Omitted reference to ranking or matchmaking from button warning.


------------------




Offline
|
*hs-s.com | me-Shoe
Thread-Ersteller


Lifeless




Herkunft: MS
Beiträge: 4997
# Antwort: 64 - 20.08.2012 um 23:12 Uhr
Counter-Strike: Global Offensive Beta Update Released


{var:2}

{var:2}
• Added the Weapons Course to the game.

{var:2}
• Voice notification can now show more players talking.
• Updated the freeze panel to no longer show the heath for your killer in competitive mode.
• Added an option in the menu to disable the game instructor messages.
• Update to the player info panel to no longer show achievement alerts.
• Update to the leaderboard screen to default to “Friends” filter.
• Added the “Total Games Played” leaderboard category.
• Updated the Play With Friends screen:
-- Made the chat window bigger so text is no longer cut off.
-- Adjusted the size of dimming when the focus changes between friends list and lobby list. It used to obscure the friends list and a little of the chat. Now it only obscures the friends list.
{var:2}
• Updated the radio command panel so that the radio panel doesn't end up at the top of the screen during a mode that doesn't have a money panel.
• Set Classic Casual deadtalk to 0 to encourage fair play.
• Fixed the freeze panel dynamic positioning that would allow it to go too high.
• Fixed a missing text string displayed when player is not connected to Steam in leaderboards.
• Fixed a bug where the Mag7 could be bought by Ts via console commands.
• Fixed a bug where adding favorite server was not functional in the Community Server UI.
• Fixed a bug in the Play With Friends lobby where using left and right on keyboard or gamepad made the screen unresponsive.
• Fixed a bug in the Play With Friends lobby where typing in the Chat window would cause player names to flicker in the friends list.
• Fix for voice/chat/radio messages. Better unified the handling of voice and chat messages.
-- Chat messages now correctly use sv_allchat (instead of sv_alltalk), which should be more consistent with other source games.
-- Team-only communications now are not affected by sv_allchat/sv_alltalk, which means that private communications to one's team stay private, regardless of game mode.
-- Team-only communication is also not overridden by sv_full_alltalk, which allows teams to privately communicate strategy during warmup time and intermission.
-- Radio commands are considered team-only, so these should still be usable for tactics during games with sv_alltalk enabled (e.g. casual).
-- Spectators no longer hear team-only communications, except when sv_spec_hear is mode 2 (hear/see comms of the spectated teams).
{var:2}
• Increased the audible range of the c4 plant and disarm sounds.
• Fixed audio randomly chirping/screeching on certain levels.

{var:2}
• Tuned lobby distance computations when performing matchmaking.
• Exposed a convar ("mm_csgo_community_search_players_ min") for community quick match to look for community servers having at least specified number of human players already playing.

{var:2}
• Shipped zombie model to support the Zombie Mod


------------------




Offline
|
*hs-s.com | RaT


Mr.Spam





Beiträge: 2639
# Antwort: 65 - 20.08.2012 um 23:35 Uhr
• Increased the audible range of the c4 plant and disarm sounds.
Sehr gut. Vll hört man jetzt den Defuser auch mal auf etwas größere Distanz

• Fixed audio randomly chirping/screeching on certain levels.
Damit sollte dieser komische Soundbug wohl behoben sein.


------------------


Offline
|
*hs-s.com | me-Shoe
Thread-Ersteller


Lifeless




Herkunft: MS
Beiträge: 4997
# Antwort: 66 - 20.08.2012 um 23:42 Uhr
Jipp! SOLLTE!
Übrigens:
Unser Server ist wohl der erste der deutschen Pubs gewesen die upgedated wurden -> kurz bevor die Steam-Server ob der CS:GO Updates (Client+Server) überlastet sind!

Restart -> keine 1,5min -> 20/20!


------------------




Offline
|
*hs-s.com | me-Shoe
Thread-Ersteller


Lifeless




Herkunft: MS
Beiträge: 4997
# Antwort: 67 - 21.08.2012 um 11:21 Uhr
- Obwohl es nicht im Changelog steht, wurde ebenso der Bug behoben, dass sich bei manchen deutschen Spielern eine geringere Gewaltdarstellung automatisch aktivierte.


------------------




Offline
|
*hs-s.com | me-Shoe
Thread-Ersteller


Lifeless




Herkunft: MS
Beiträge: 4997
# Antwort: 68 - 22.08.2012 um 21:36 Uhr
Counter-Strike: Global Offensive Update Released

Product Update - Valve 21:13

{var:2}

- Addressed some stability issues.
- Fixed perf issues when logging is enabled.

- Added a convar (cl_crosshairgap) to control the gap of the classic crosshair.
- The smoke grenade smoke is now taller so it's now more useful to use it to block places like double-doors in dust2.
- Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb.
- Disabled sv_pure on listen servers.
- Fixed an sv_pure bug that resulted in false inconsistent MD5s
- Increased search iterations and time delay for keeping sessions in the ignored pool. mm_ignored_sessions_reset can now reset the ignored pool.
- Fixed a case where MOTD prevents input to the team select screen.
- Fixed occasional "server is full" error when matchmaking into classic casual games.
- Fixed an exploit where a vote could be called for an invalid map.

- added some sound mix settings suggested by pros
- increased the volume of bullet impacts and ricochets
- increased the volume of 3rd person footsteps
- increased the volume of weapon foley sounds (reloads, etc.)
-decreased the volume of ambient sounds


{var:2}
- Added steamcmd support to srcds_run. In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT
where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ )
where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt )

For information on how to create a script for steamcmd, see https://developer.valvesoftware.com/wiki /Counter- Strike:_Global_Offensive_Dedicated_Serve rs#Automating_SteamCmd


------------------




Offline
|
*hs-s.com | me-Shoe
Thread-Ersteller


Lifeless




Herkunft: MS
Beiträge: 4997
# Antwort: 69 - 24.08.2012 um 01:34 Uhr
Counter-Strike: Global Offensive Update Released

Product Update - Valve 00:24
{var:2}

{var:2}
- Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.
- Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.
- Increased amount of tagging that results from hits.

{var:2}
- Fixed the scoreboard turning toggleable in the end match state.
- fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.
- Parallelized matchmaking results analysis process and reduced time game takes to perform matchmaking.
- Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.

{var:2}
- Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.
- Exposed mp_forcecamera convar.
- Exposed set of server hibernate convars.
- Fixed code that was preventing mapper-placed weapons.


------------------




Offline
|
*hs-s.com | RaT


Mr.Spam





Beiträge: 2639
# Antwort: 70 - 24.08.2012 um 11:31 Uhr
Hoffentlich funktioniert das jetzt mit mp_maxrounds 0. Als ich das in der training.cfg drin hatte war die Runde sofort nach Start beendet und ich wurde permanent ins andere Team geswitcht


------------------


Offline
|
*hs-s.com | me-Shoe
Thread-Ersteller


Lifeless




Herkunft: MS
Beiträge: 4997
# Antwort: 71 - 24.08.2012 um 11:33 Uhr
Neuer CFG-Befehl fürs Classic Crosshair:

cl_crosshairstyle 2 = Classic Crosshair!


------------------




Offline
|
*hs-s.com | me-Shoe
Thread-Ersteller


Lifeless




Herkunft: MS
Beiträge: 4997
# Antwort: 72 - 31.08.2012 um 20:51 Uhr

Counter-Strike: Global Offensive Update Released

Product Update - Valve - 30 Aug. 2012

{var:2}

{var:2}
- Adjusted footstep volume fade out and maximum audible distance to match source/1.6.
- Increased default Casual match length to 15 rounds.
- Fixed an issue that caused the AWP to zoom to the wrong level after reloading.
- Tuned flinch aimpunch values.
- Fixed a bug in the penetration code that incorrectly determined the exit spot as being not solid when it was which allowed penetrating much further than it should have.

{var:2}
- Added x-ray vision of own teammates for dead players.
- Added new spectator UI that shows both team’s active weapon, player name, health, armor, etc, when spectating a 10 player match.
- Added a new convar "sv_competitive_official_5v5" that:
o Forces a match to display 5v5 scoreboards regardless of maxplayers setting ( Allows setting maxplayers to 12 to allow spectators into a 5v5 match ).
o Allows connected spectators to see both teams in x-ray.
- Added support for international characters in play with friends lobby chat.
- Fixed an issue that caused the mouse cursor to reset its mouse position when clicking on the UI when the window didn't have focus.
- Fixed being able to open the radio menu when you were an observer.
- You can't toggle the scoreboard in half-time now
- Fixed the scoreboard win animation firing before the scoreboard was told to come up in the end match state and was usually missed
- The countdown timer now flashes prior to the start of a match.

{var:2}
- Reduced frequency of polling server console to save CPU.
- Fixed a rare crash when applying decals.
- Significantly improved precision of dedicated server frames to match tickrate.
- Clamped dedicated server fps to match quantized tickrate.
- Fixed two exploits. One that would allow players to see out of smoke with much more clarity than players could see them if they were boosted up while inside the smoke volume. Also made the smoke a tad shorter/smaller. Two, fixed players being able to see through a few trains out of the corner of their screens on de_train and de_train_se. Thanks Volcano.
- Fixed messages in scoreboard overlapping at end match.
- To pass a vote in competitive mode, all eligible voters minus one must now vote yes

{var:2}
- Fixed cases when values of some convars set on community servers would not correctly replicate to clients.
- Game modes configuration file now specifies cfg files to exec instead of keyvalue pairs of convars to make it easier for server operators to configure their game modes. To tweak game modes it would be sufficient to provide gamemode_competitive_server.cfg and _server.cfg files for other game modes which will exec after stock cfg files.
- Linux: running srcds_run with -autoupdate will now update the server during hibernation, in addition to changelevel.
- Fixed an issue that was limiting connectivity to community servers to only 25 players.
- Deprecated mp_ggtr_rounds_per_half. Use mp_maxrounds instead.
- Changed timelimit matches to stop at round end instead of exactly when the limit expires.


------------------




Offline
|
*hs-s.com | me-Shoe
Thread-Ersteller


Lifeless




Herkunft: MS
Beiträge: 4997
# Antwort: 73 - 15.09.2012 um 00:14 Uhr
Counter-Strike: Global Offensive Update Released

Product Update - Valve 23:53
{var:2}

{var:2}
- Added third-person gunshot flinch reaction animations for all players
- Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed
- Molotovs and incendiary grenades now no longer throw shorter than the other grenade types
- Fixed grenades bouncing really high if you threw them straight at the ground
- Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground"
- Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.
- Fixed a rare case when server reservation would not load correct map on official servers
- Flipped MP7 viewmodel fire selector from safety to full-auto

{var:2}
- Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time
- Fixed player target ID names not showing properly in some cases when observing/spectating
- Fixed the spectator UI showing in Arms Race
- Fixed player not auto observing their killer after the death camera if no bot was available to take over
- Fixed round in spectator screen not updating if you connected mid round
- If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name)
- Improved rendering performance of text UI elements

{var:2}
- Added default loading screen for direct connects and custom maps that shows loading progress
- Fixed server console say command to deliver text to all connected clients
- sv_password can now be set on community dedicated servers when they have no players connected and will be enforced.
- Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking
- sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk”


------------------




Offline
|
cribs


Lifeless




Herkunft: Iserlohn
Beiträge: 3142
# Antwort: 74 - 15.09.2012 um 10:23 Uhr
- Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed
- Molotovs and incendiary grenades now no longer throw shorter than the other grenade types

das hört sich schonmal sehr interessant an! Da muss man mal testen, wie die sich jetzt verhalten!

- Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.

Könnte das der Bug sein, dass man durch jede Wand kommt, wenn man vorher durch eine Tür schießt? Das würde wieder einiges ändern! Muss man auch mal testen!


------------------
But there's no sense crying
over every mistake.
You just keep on trying
till you run out of cake.





Offline
|
*hs-s.com | RaT


Mr.Spam





Beiträge: 2639
# Antwort: 75 - 15.09.2012 um 20:56 Uhr
Ja cribs ich glaube genau das ist es.


------------------


Zuletzt editiert von *hs-s.com | RaT am 15.09.2012 um 20:56 Uhr (1x Editiert)
Offline
|
*hs-s.com | me-Shoe
Thread-Ersteller


Lifeless




Herkunft: MS
Beiträge: 4997
# Antwort: 76 - 01.10.2012 um 10:21 Uhr
Big CS:GO Update incomming!


http://blog.counter-strike.net/index.php /2012/09/5240/

Na da bin ich mal gespannt...


------------------




Offline
|
cribs


Lifeless




Herkunft: Iserlohn
Beiträge: 3142
# Antwort: 77 - 01.10.2012 um 12:35 Uhr
vertigo

und endlich mal eine neue AR-Map.

na da bin ich mal gespannt!


------------------
But there's no sense crying
over every mistake.
You just keep on trying
till you run out of cake.





Offline
|
*hs-s.com | RaT


Mr.Spam





Beiträge: 2639
# Antwort: 78 - 01.10.2012 um 13:37 Uhr
vertigo is back!! wuhuu!


------------------


Offline
|
*hs-s.com | me-Shoe
Thread-Ersteller


Lifeless




Herkunft: MS
Beiträge: 4997
# Antwort: 79 - 02.10.2012 um 02:07 Uhr
CS:GO Update vom 01.10.2012/02.10.2012

{var:2}

[ NEW FEATURES AND CONTENT ]


-Replaced Competitive mode "Join in Progress" matchmaking system with "Queued" matchmaking.
- Searching for a Competitive game, either from "Find a Game" or "Play with Friends," will enter the player/s ( between 1 and 5 ) into a waiting queue. Once 10 compatible players are found then the game will begin.
- Players that disconnect from a match can reconnect to it from the main menu or abandon it. Abandoning a game will result in a cooldown period during which no new competitive match can be joined.
- Note: Elo will be recalibrated for the new matchmaking system over the coming weeks.
-New maps:
-de_vertigo is now available for Classic Casual and Classic Competitive.
-ar_monastery is now available for Arms Race.

[ MINOR FIXES ]


-Weapon changes:
. Reduced p90 kill award from 300% of default to 200%.
. Reduced other SMG kill awards from 300% of default to 200%.
. Increased Bizon kill award from default to 200%.
. Reduced all shotguns' price by 300.
-Guns are now considered "reloaded" at the point during the reload animation in which they visually appear to be reloaded - this allows you to switch away from a gun after the new magazine has been entered without having to wait until the whole reload animation has finished * the weapon refire delay after starting a reload is not affected.
-Fixed HUD not showing during demo playback.
-Changes to Matchmaking Lobby
. -Removed global Join Button and added Join Buttons for individual friends in the Invite Friends section.
. -Join state is now visible when you browse the friends list.
. -Removed global Steam Profile button and added ability to click on any avatar image to see Steam Profile.
. -Removed global Invite Button and added Invite Buttons for individual friends in the Invite Friends section.
-Added new feature section to the main menu
-Fixed issue that caused doors and other "pusher" entities to move at the wrong speed when the tick rate was > 64 Hz.
-Fixed post-process blur effect getting enabled (and left on) during demo playback if the player invoked the buy menu.
-Fixed MOTD on OSX.
-Fixed scoreboard getting stuck in toggle mode after halftime sometimes.
-Fixed ability to connect to community servers using server browser from in*game pause menu.
-Fixed exploit where models could be subsituted via a hardware performance setting.
-Fixed memory corruption related to bots cleaning up their occupied nav areas.
-Fixed spectator glow materials not being precached.
-Resolved several minor bugs to clean up console spew on launch and map load.
-Fixed a crash associated with targetIDs and the sv_competitive_official_5v5 convar.
-Votes that match or exceed the number needed to succeed now end the vote early instead of waiting for the timer to expire.
-The radar now displays when a player or bomb is above and below you.
-Reduced the aim punch that happens when shot in arms and legs as well as in the chest/stomach when wearing chest armor.
-Slightly increased the velocity boost grenades get when thrown by moving players.
-Fixed in-game voice chat not working with some microphones on OSX.
-Added convars mp_teamname_t and mp_teamname_ct that allow overriding team names on the scoreboard.
-Fixed grenade bounce being significantly reduced when tossed at the ground at most angles.
-Fixed not being able to vote when spectating/observing or when the scoreboard was up.
-Changes to warmup period:
. -Players now respawn in the warmup period.
. -Warmup periods now only end when the warmup time expires.
. -Warmup period no longer allows friendly fire.
-The community server browser warning pop*up can now be dismissed and told to never show again.
-There is now a visual and audible change in place of the silence on planted c4 when its about to explode.
-Fixed the medals on the main menu showing the wrong categories.
-The Buy Previous hotkey in the buy menu now only buys things that you purchased in the previous round.
-Fixed an exploit that let players infinitely spawn golden knives.
-Fixed a case where if all players on both teams had the same clan team name the were considered on the same team.
-Fixed a crash on startup when launching a game by joining a game server from Steam.


------------------




Offline
|
*hs-s.com | me-Shoe
Thread-Ersteller


Lifeless




Herkunft: MS
Beiträge: 4997
# Antwort: 80 - 02.10.2012 um 02:11 Uhr
Einige der nervigen Bugs wurden behoben!

- Scoreboard-Toggle nach der Halbzeit
- man kann nun aus dem Steam-Server-Browser connecten
- man kann ohne ins Hauptmenü gecshmissen zu werden von Server zu Server connecten
- die oft am Boden 'kleben bleibenden' Granaten sind etwas verändert worden
- ...

!

Auf gehts!


------------------




Offline
|
Antworten: 482
Seite < 1 2 3 [4] 5 6 ... 23 24 25 >


Sie müssen sich registrieren, um zu antworten.