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idle4drops - the best idle-community!
  *hs-s.com | RaT
24.06.2017 um 11:30 Uhr  
  *hs-s.com | me-Shoe
22.06.2017 um 21:07 Uhr  
https://youtu.be/IHZWsPNTMNI
  *hs-s.com | RaT
22.06.2017 um 20:13 Uhr  
ahaha oder das hier https://www.youtube.com/watc h?v=yr2GdRBDOmU
  *hs-s.com | RaT
22.06.2017 um 20:07 Uhr  
Alle Jahre wieder https://www.youtube.com/watc h?v=tRxcSNaVCPA
  *hs-s.com | me-Shoe
26.04.2017 um 07:18 Uhr  
MetaMod:Source dont work atm. Comp-Pub in de_dust2 mode until its fixed!
Keine Umfrage aktiv
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Beiträge: 3
# Antwort: 461 - 15.02.2017 um 06:56 Uhr

Release Notes for 2/14/2017

14 Feb 2017 -

[ SERVERS ]
– Reduced per-client memory use by sharing network buffers.
– Increased entities delta buffers to 192Kb to support connecting to game modes with many entities (sv_delta_entity_full_buffer_size on the server can be used to increase it up to 256Kb if needed)
– Added a better error message for clients explaining the too many entities on the server error.
– Added more functionality for community log address integration.
– Log address can now be sent an 18-character prefix before every log packet text
– logaddress_add_ex command will use a unique prefix token per instance for the added log address
– logaddress_token_secret and logaddress_add_ts allow to add prefix as a checksum of known secret string
– Added a message for “killed by the bomb” to the logs.

[ MISC ]
– Teams can now vote on team issues independently.
– Fixed sleeves interpenetrating gloves
– Spectator’s player glow values have been adjusted to make noise-making state transitions more noticeable.

[ OSX ]
– Fixed CSM boundary artifacts on Iris based Macbook pro.

[ MAPS ]
– Overpass
— Added grenade-clip to ceiling underneath Bombsite A and inside connector, to prevent molotovs spreading into areas above

– Cobblestone
— Removed support beam in drop room which blocked line of sight to drop/door

– Nuke
— Fixed see-through gap when jump-peeking from CT spawn towards Mini
— Fixed various bugs reported on CSGOBugTracker.com

– Cache
— Fixed model fade distance on truck in CT spawn


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Herkunft: MS
Beiträge: 4998
# Antwort: 462 - 16.03.2017 um 07:30 Uhr
[CSGO]
– Released Canals, available in all game modes.
– Visually upgraded the Phoenix Terrorist player model.
– Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes.

[ AUDIO ]
– Improved performance when using HRTF.
– Fixed some cases where grenade sounds wouldn’t play when they should.

[ MISC ]
– Fixed teammate color problem when teammates select an invalid color.
– cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
– cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
– Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
– Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
– func_rotating objects no longer freeze and spam server console after rotating 1000 times

[ MAPS ]

Nuke:
– Thinned out corner when coming into hut from lobby, making it easier to peek into A site
– Bullets now do more damage when shot through walls in hut
– Raised rollup door in Mini, making it easier to see towards rafters
– Removed three boxes on top of blue container near garage
– Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
– Made water outside the map deeper (Thanks hollandje!)

Cobblestone:
– Raised arch on CT side of long A

Italy:
– Fixed some boost exploits
– Railing on top of boost position near T bridge no longer blocks bullets

Cache:
– Various bug fixes


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Beiträge: 4998
# Antwort: 463 - 18.03.2017 um 10:52 Uhr
Release Notes for 3/17/2017

[ MISC ]
– Added new server log lines for the end of freezetime and blind players. With mp_logdetail set to 3, will now also spew player equipment when they leave the buy zone.

[ MAPS ]
– Shader rework to provide better lighting and support various features.

-Nuke
-Made corner piece of outside catwalk solid

-Assault
-Fixed various exploits and boosts
-Fixed bug where players outside could spot players inside vents

-Canals
– Fixed visible nodraw below CT bridge
– Fixed several places where the bomb could get stuck if thrown
– Fixed pixelwalk and skywalk exploits
– Fixed sticky DM spawn point in tunnels
– Fixed planting bomb on windowsill at B
– Fixed missing collision on toolbox at back of B


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Beiträge: 4998
# Antwort: 464 - 21.03.2017 um 06:50 Uhr
Release Notes for 3/20/2017

[ MISC ]
– Fixes related to recent shader rework.

[ MAPS ]
Cache
– Fix for vent break sound.

Canals
– Fixed more pixelwalk exploits
– Fixed places where a dropped/thrown bomb could get stuck
– Fixed a bug at shop door where jumping player could get stuck


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Beiträge: 4998
# Antwort: 465 - 25.03.2017 um 07:24 Uhr
Release Notes for 3/24/2017

[GAMEPLAY]
– Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
– Revolver:
— Firing delay significantly reduced
– Negev:
— New attributes to promote suppressive fire.
— Reduced price.
— New sounds that dynamically indicate weapon accuracy.

[MISC]
– Added ability to add friends using CS:GO friend codes.
– Added recent teammates and invites UI on the main menu.
– GOTV connections will now use SDR in most of the regions.
– Fixed missing texture on Huntsman Knife | Ultraviolet
– Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
– Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
– Fixed several OSX graphics crashes related to running out of vertex shader constants.
– Fixed a game crash related to game stats.

[MAPS]
Canals:
– fixed more pixelwalk spots & places where bomb could get stuck
– fixed sticky clip brush at B
– fixed Z-fighting railing at bridge
– fixed visible nodraw underneath a bridge
– improved clipping under T side bridges
– fixed Z-fighting below CT arches
– adjusted courtyard statues and stairs for better movement
– fixed various fade distance issues
– widened B site and palace doors
– aligned palace windows better
– fixed floating clothesline
– adjusted pecklesteiner
– fixed missing texture at back alley
– removed clip from garden lamp post because it’s at jumping height
– prevented planting bomb on railing at A
– removed lamp posts between A and CT spawn


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Beiträge: 2639
# Antwort: 466 - 25.03.2017 um 16:31 Uhr
"suppressive fire", WTF!!?



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Herkunft: MS
Beiträge: 4998
# Antwort: 467 - 30.03.2017 um 23:32 Uhr
Release Notes for 3/29/2017

[ MISC ]
– When inspecting in game items from user’s own inventory, from other users’ inventories, and from Community Market, players can now see an official Item Certificate that includes Finish Style, Finish Catalog Number, Pattern Template, and Wear Rating.
– Adjusted the nearby lobbies search algorithm, in addition to geographic proximity by distance, to include more results from the same country as the searching user, providing more relevant results for players living near borders.

[ MAPS ]
Canals
– fixed gap in bomb site B wall
– fixed missing texture in bridge visible from arch
– fixed overlapping geometry at A site
– fixed a few places near T spawn where bomb could get stuck
– increased fade distances on some props that were distracting
– adjusted wall geometry in prison stairs to fix lighting glitch
– increased lightmap grid resolution in prison lobby
– added a piece of cardboard under new toolbox at B to block glitchy sightline
– removed one of the picnic tables at Short
– fixed pixelwalk in shoe shop
– fixed errant clip brush on balcony
– made it more difficult to climb the wood sign to B from boost
– trimmed top corners of courtyard building facing the stairs
– fixed nav file where lamp posts were removed
– adjusted balcony arch prop to fix gaps

Militia
– Moved up CT spawns and hostage rescue zone
– Blocked off river and area around old CT spawn
– Shortened underground tunnel, now exits into garage
– New hostage spawn positions, removed position from small house in yard, hostages will always spawn one on upper floor and one on lower floor of main house/garage
– Opened up house near silos, can now use door to enter/exit instead of window only
– Added some cover near tunnel exit in yard
– Moved terrorist spawn area to balcony at back of house
– Added cover in long-range areas
– Fixed several boosts/exploits
– Smoothed out movement in general
Dateianhänge:
png csgo-ranks07042017.png (135.32 KiB - 6 mal heruntergeladen )


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Zuletzt editiert von *hs-s.com | me-Shoe am 10.04.2017 um 21:55 Uhr (1x Editiert)
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Beiträge: 4998
# Antwort: 468 - 13.04.2017 um 06:08 Uhr
Release Notes for 4/12/2017

[CSGO]
– Added Holiday Cheer.

[GAMEPLAY]
– For a limited time, the Negev and R8 Revolver are available in Competitive Matchmaking.
– R8 Revolver: Price reduced to 700
– Negev: Price reduced to 2000 as a starting point, to promote experimentation with the weapon.

[AUDIO]
– Volume now decays smoothly over distance, instead of by discrete steps.
– Adjusted HRTF audio mix to more closely match sound quality without HRTF.
– Added snd_hrtf_distance_behind (default 100), which allows HRTF to more closely match the perceived direction of a sound source as seen by the actual player behind a monitor.
– Fixed a bug where music volume would be set to the maximum level while accepting a lobby invitation.

[SERVERS]
– Added support for official game servers in Guangzhou and Shanghai for the Perfect World CS:GO Beta.

[MISC]
– Added Team ID option “Always On w/Equipment” to Game Settings
– Spectators can now use overhead equipment display.
– Fixed overhead equipment display not updating in some cases.
– Fixed orientation of stickers on dropped weapons.
– Adding Game State Integration output for use by tournament organizers. New output for player equipment value (with log_level 3), showing the observer slot for each player and adding a new ‘PhaseCountdowns’ feed for timing the end of warmup/freezetime/round ends.


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Beiträge: 4998
# Antwort: 469 - 21.04.2017 um 06:21 Uhr
Release Notes for 4/20/2017

[ PERFECT WORLD ]
– UI and localization fixes for Perfect World Beta.

[ MISC ]
– Disabled holiday cheer.
– Fixed some exploits related to packet loss.
– Unified deploy duration for all knives to be exactly 1.0 seconds

[ MAPS ]

Militia
– Added path near CT spawn that connects to sewer and barn
– Tweaked lighting throughout map

Cbble
– Tweaked sightline in connector between underpass and Long A
– Fixed various minor bugs

Canals
– Rebuilt tunnel stairs area with smoother movement
– Fixed boat geometry overlapping a pier at CT spawn
– Fixed box intersecting windowsill at B
– Fixed pixelwalk on railing at CT spawn
– Moved plywood down on scaffolding below B to block a bad sightline
– Fixed sticky scaffolding clip brush below B
– Fixed some fade distance pop-up issues
– Added two picnic chairs at short and made clips smoother
– Removed lamp at ivy/garbage


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Beiträge: 4998
# Antwort: 470 - 26.04.2017 um 06:38 Uhr
Release Notes for 4/25/2017

[ PERFECT WORLD ]
– Added ability to send friend requests using CS:GO friend codes for Perfect World Beta accounts that had their identity verified.
– Added support for CS:GO Community chat in Perfect World launcher.
– Added support for CS:GO url handling to inspect CS:GO items, download match demos, and join parties in Perfect World launcher.
– Fixed missing content for Crown sticker and Blitz Kids music kit.
– Fixed Arms Race configuration on Shanghai and Guangzhou official servers.
– Other UI and content fixes for Perfect World Beta players.

[ MISC ]
– Added ability to invite a recently played with player to your party even without being friends with them.
– Headshot dink sound is no longer audible at a very long distance, except for the player who scored the headshot.
– MOTD custom URLs are now restricted to http:// and https:// protocols only.


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Beiträge: 4998
# Antwort: 471 - 03.05.2017 um 06:19 Uhr
Release Notes for 5/2/2017

[ MISC ]
– The CS:GO executable and DLL binaries are now digitally signed. This allows for better integration with antivirus software and for game integrity checking.
— Mismatching signatures or running the game with the -insecure flag allows the game to load unsigned modules, but prevents connecting to VAC secure servers.
— The Steam client will validate and enforce csgo.exe’s digital signature at launch.
– Fixed a rare case when users UI could lose Prime Account status observed by some users staying logged in across weekly maintenance time period.
– Fixed a rare case where UI would incorrectly show a cheating conviction cooldown when a minorly disruptive cooldown was nearing its expiration.
– Fixed mp3 music playback on Linux.

[ SERVER ]
– Added a new command logaddress_add_http to deliver server log reliably to the specified endpoint over HTTP POST.
– Subscribers must return HTTP 200 OK code to acknowledge buffer of log lines and advance to the next section of the log.
– Newly added subscribers will always get the log from the very beginning, and existing subscribers can request to restart log delivery from the very beginning by returning HTTP 205 Reset Content code.
– Subscribers can return HTTP 410 Gone code to unsubscribe from log delivery.
– Server must be logging to disk to use this feature.

[ PERFECT WORLD ]
– Integrated the latest version of blocked words database.
– Updated texture of P90 | Grim for Perfect World version.


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Beiträge: 4998
# Antwort: 472 - 04.05.2017 um 15:05 Uhr
Release Notes for 5/3/2017

[ MISC ]
– Fixed a regression in CS:GO SDK launcher.
— Note that in order to build cubemaps, CS:GO must be launched with the -insecure flag.
– Fixed several exploits related to concommand execution on game server.
— Server operators can enable sv_allow_legacy_cmd_execution_from_clien t for old behavior.


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Beiträge: 4998
# Antwort: 473 - 19.05.2017 um 06:44 Uhr
Release Notes for 5/18/2017

[MISC]
– Expanded the official datacenter in South Africa.
– Fixed a regression where the game couldn’t start on Windows XP.
– Added game state integration output for timeouts and match pause.
– Added game state integration output for the bomb defuse countdown.
– Server ban list filter is now enforced in early stages of client connection packet handling.


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Beiträge: 4998
# Antwort: 474 - 24.05.2017 um 16:41 Uhr

Release Notes for 5/23/2017

[OPERATION HYDRA]
– Operation Hydra Events – unique game modes that are available for a week at a time:
— WAR GAMES: a set of twists on classic gameplay, including a special heavy armor, low-gravity sniping, team deathmatch, and more.
— WINGMAN: 2v2 competitive match on single-bombsite maps, a quick best-of-16 rounds, and a special Wingman skill group.
— WEAPONS EXPERT: Once you buy a weapon, you can’t buy it again for the rest of the match. 5v5 best-of-30 match with a special Weapons Expert skill group.
– Four new and three returning community-created maps, featured in weekly Hydra Events and available in regular matchmaking for casual and competitive play.
— Austria, Shipped, Lite, Thrill, Agency, Insertion, Black Gold.
– Operation Hydra All Access Pass ($5.99) includes:
— Guardian Mission campaign, with 30 missions that can be completed (and replayed) at your own pace.
— Access to Operation weapon drops and the new Operation Hydra Case.
— Operation Hydra Challenge Coin upgradable to the new Diamond level.
— Operation Hydra Journal that tracks your stats and provides friends leaderboards.

[SOUND]
– Increased fidelity of 3rd person weapon sounds when HRTF is enabled.
– Made minor mix adjustments.

[GAMEPLAY]
– Reduced the UMP45 damage at range to bring the weapon more in line with the SMG category (rangemodifier reduced from .85 to .75).
– Players no longer respawn when upgrading to a bonus weapon in Deathmatch.
– Added support for hostage maps in Demolition (for local/community servers.)
– Improved radar spotting when mp_teammates_are_enemies is enabled.
– Made Zeus show in pistol holster for players with a Zeus and no pistol.
– Fixed bullets not penetrating “teammates” when mp_teammates_are_enemies is enabled. (Thanks ALH-R!)

[SERVER OPERATORS]
– Changed sv_disable_motd: default changed to 1.
– Changed convar mp_free_armor settings: 0 = none, 1 = kevlar, 2 = kevlar + helmet.

[MAPS]
-Tweaked layouts of the following maps to better fit War Games and Wingman: Safehouse, StMarc, Lake, and Bank.
-Canals
— Moved CT spawn forward.
— Added a bench at A for easier T access.
— Fixed clip brushes poking through top flight of tunnel stairs.
— Added clips to some lamp posts where player could get stuck.
— Adjusted fade distances on some props.
— Fixed visible nodraw seen from arch.
-Rialto
— Added new map for Guardian and 2vs2 mode.
-Dizzy
— Added new map for Flying Scoutsman mode.


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Beiträge: 4998
# Antwort: 475 - 25.05.2017 um 01:54 Uhr
Release Notes for 5/24/2017

2017.05.24 -

[ PERFECT WORLD ]
– Enabled friends competitive leaderboards, scorecards, Hydra Campaign Guardian Missions, and War Games Event XP support on Perfect World official servers.

[ OPERATION HYDRA ]
– Prevent procedural placement of spawn points in locations where players would be stuck.
– War Games maps now change every day.
– Fix a bug where suicides could sometimes count towards the objective in Guardian missions.
– Fix a bug in “Any Pistol” Guardian missions that prevented CZ75-Auto kills from counting towards the objective.
– Fixed a bug where Guardian journal would show wrong target kill amounts on certain missions
– Fixed a bug that caused players to not be able to buy between waves in extremely long Guardian rounds.

[ UI ]
– Fixed numbering of players in competitive spectator HUD to have increasing numbers from top to bottom for both teams.

[ MISC ]
– Fixed max round loss bonus regression.

[ MAPS ]
-Rialto
–Added npc clips to prevent bots falling in the water.


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Beiträge: 4998
# Antwort: 476 - 31.05.2017 um 16:18 Uhr
Release Notes for 5/30/2017

[ WINGMAN ]
– Wingman mode now has 5 minute warmup, which shortens to 1 minute after all players connect.

[ MAPS ]
– Insertion: timeout bug fixed.
– Black Gold: various bug fixes.
– Shortdust: fixes for Wingman games.
– St. Marc: fixes for Wingman games.

[ MISC ]
– Added support to filter nearby public lobbies for Guardian and Wingman game modes.
– Added a modal lobbies lister that can be accessed from the mission panel and the Guardian campaign map.
– Fixed a bug that caused the server to not animate Heavy Assault Suit players properly when using knives.


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Beiträge: 4998
# Antwort: 477 - 07.06.2017 um 00:27 Uhr
Release Notes for 6/6/2017

[ TWITCH INTEGRATION ]
* Added listing of some gamemodes in Twitch.tv CS:GO header in addition to maps.

[ OPERATION HYDRA ]
* Fixed various bugs
* Added Hydra competitive rank display to lobbies & nearby lobby display for Hydra modes.
* Flying Scoutsman: Increase sv_airaccelerate from 477 to 20000
* Stab Stab Zap: Replaced dust2 with shorttrain

[ MAPS ]
* Fixed fade-to-black bug in Deathmatch on cs_insertion
* Updated de_shipped to latest version from mapmakers
* Fixed a regression in lighting for old community maps that interacted badly with new lighting features. Newer maps with lighting problems can be fixed by recompiling them in Hammer.
* Added player clipping above boxes at CT spawn in de_shortdust to prevent visibility in unintended areas

[ MISC ]
* Added more back-end UI work in preparation for Panorama switch. Please report any new UI bugs to csgoteamfeedback (at) valvesoftware (dot) com
* Fixed tickrate-dependence in spray patterns for fast-firing weapons. Thanks SlothSquadron & friends!
* Fixed incorrect skin tones on some player gloves
* Fixeded a bug where 2v2 scoreboard would show round win icons for the first half on the wrong side after halftime
* Updated Operation Hydra gamemode names used in Rich Presence


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Beiträge: 4998
# Antwort: 478 - 09.06.2017 um 07:09 Uhr
Release Notes for 6/8/2017

[ WEAPON FINISHES ]
– Added normal mapping to Custom Paint Job, Patina, and Gunsmith paint styles.
– Upgraded CZ75-Auto | Victoria to use normal mapping.

[ OPERATION HYDRA ]
– Fixed incorrect round number in Weapons Expert lobby description.
– Fixed a weapons purchase exploit in Weapons Expert.

[ MISC ]
– Fixed scoreboard rows sometimes displaying local player’s rank on other rows.
– Fixed regressions related to having a gamepad plugged in.
– Fixed a regression in nearby Guardian lobbies mission names.
– Nav mesh location will now correctly update on HUD for spectators or GOTV viewers using the target observed player’s location.
– If bomb icon shows under radar, then spectators and GOTV viewers will correctly display the bomb icon under radar when observing the bomb carrier.
– Added convar sv_record_item_time_data, which adds player weapon usage data to server logs.


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# Antwort: 479 - 17.06.2017 um 07:18 Uhr
Release Notes for 6/16/2017

[ OPERATION HYDRA ]
– For the upcoming Operation Hydra event, Wingman matchmaking now allows solo queue
– When matchmaking solo in Wingman game mode, matchmaking algorithm will prefer to make a match where both teams have players entering the game via solo matchmaking
– When matchmaking as a party in Wingman game mode, matchmaking algorithm will prefer to make a match where both teams entered the game as a party
– Upcoming Wingman events will feature Inferno and Cobblestone as possible maps

[ MISC ]
– cl_draw_only_deathnotices no longer requires sv_cheats 1.
– Fixed a potential exploit in CS:GO engine reported by One Up Security.


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# Antwort: 480 - 22.06.2017 um 21:09 Uhr
Release Notes for 6/19/2017 Beta 1

[ GOTV ]
This build contains significant changes in the game server and GOTV network delta packets processing to allow running two GOTV server instances with different delays, to allow correcting cameraman shots using a spectator connected to a small delay TV, and airing corrected shots on the longer delay TV. This client build is compatible with regular public 1.35.8.9 game servers.

New settings for the game server:
tv_delay1 allows to set a custom delay on TV1 server, with the developed scenario having TV1 delay be at least 3 seconds, and not more than TV0 delay configured with tv_delay setting.

tv_allow_camera_man_steamid2 allows configuring an additional interactive caster account, with the developed scenario connecting the main caster as a live spectator on the game server directly, and the additional interactive caster connect to TV1 server with a small delay.

tv_challenge_steam_iprange allows configuring a set of comma-separated IP ranges, clients connecting from those IP addresses will go through full Steam authentication even for GOTV connections, which is necessary for additional interactive caster authentication.

New settings for the game client:
cameraman_override setting controls when additional interactive caster camera is used to override the primary caster. Setting cameraman_override 1 on the additional interactive caster connected to TV1 will start overriding the primary interactive caster from the moment this setting is enabled in small delay TV timeline, and setting cameraman_override 0 will stop the override at the moment this command is issued in small delay TV timeline. With cameraman_override set to 1, the camera position of the additional interactive caster is transmitted to the TV1 server and overrides camera positions of the primary interactive caster. Consumers of TV0 GOTV data delayed enough for the overrides to take place will be receiving corrected camera positions.

cl_cameraman_override_messages setting controls whether UI message is displayed in spectate panel to indicate that the camera override is taking place. UI message can be disabled by setting cl_cameraman_override_messages 0.

Developed example scenario:
Server is configured with tv_delay1 3 seconds, and tv_delay 10 seconds, both TV0 and TV1 servers are active and additional interactive caster account connected to TV1 server.

Players X and Y on one team playing against players U and V on another team, players X and U go towards bombsite A, players Y and V go towards bombsite B. There’s no camera that main caster account can select to keep all players in view, so they select to broadcast POV of player X approaching bombsite A. When the round clock in the live game shows 0:56 player V unexpectedly eliminates player Y, and that action wasn’t observed by the main caster.

At this point, our additional interactive caster connected to a 3 second delay server still has their round clock showing 0:59 and all players alive. Additional interactive caster switches their camera POV to player V to broadcast the shot and executes their bind to set cameraman_override 1. Alternatively additional interactive caster can switch to in-eye POV of player Y who is still alive at 0:59 but will be eliminated shortly and execute their bind to set cameraman_override 1.

When TV1 round clock reaches 0:50, additional interactive caster may decide to relinquish broadcast control to the main live cameraman and should then execute their bind to set cameraman_override 0.

Broadcast for viewers connected to the 10 seconds delayed TV0, broadcast for viewers watching GOTV+ HTTP stream from TV0, and the GOTV demo file recorded on TV0, will contain POV of player X until 0:59, then selected camera shot of player V eliminating player Y until 0:53, and then continued POV of player X. Neither GOTV broadcast, nor GOTV demo file, will have additional interactive caster’s SteamID recorded, and the data should be seamless on the client, just as if the main caster could have switched to different broadcast POVs at 0:59 and 0:53 round clock times.

Alternatively, entire broadcast can be performed with the additional interactive caster on TV1 having cameraman_override 1, controlling camera POV all the time and never relinquishing control to the live interactive caster, while still being able to get information from live game either on the screen of live interactive caster or from game state integration data pushed from live interactive caster session. Keep in mind however that commentary sound is always recorded live from the main interactive caster voice channel and is not modified by additional interactive caster.


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Zuletzt editiert von *hs-s.com | me-Shoe am 22.06.2017 um 21:10 Uhr (1x Editiert)
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