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  *hs-s.com | RaT
24.06.2017 um 11:30 Uhr  
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22.06.2017 um 21:07 Uhr  
https://youtu.be/IHZWsPNTMNI
  *hs-s.com | RaT
22.06.2017 um 20:13 Uhr  
ahaha oder das hier https://www.youtube.com/watc h?v=yr2GdRBDOmU
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22.06.2017 um 20:07 Uhr  
Alle Jahre wieder https://www.youtube.com/watc h?v=tRxcSNaVCPA
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26.04.2017 um 07:18 Uhr  
MetaMod:Source dont work atm. Comp-Pub in de_dust2 mode until its fixed!
Keine Umfrage aktiv
Hol ihn Dir! ...auf unserem CS:GO Public! Bewirb dich jetzt fürs CS:GO Team! Werde Mitglied bei *hs-s.com...
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# Antwort: 101 - 25.12.2012 um 01:04 Uhr
Counter-Strike: Global Offensive Update Released

{var:2}
{var:2}
* Added the ability to commend and report players from the player details view that can be accessed in the scoreboard.
* Number of competitive wins, and unique commendations are now shown in the main menu along with skill group.
* Competitive scoreboard will show number of competitive wins needed to display your skill group if you have not displayed it yet.
* Fixed movement on ladders ignoring the walk button. Now climbing ladders while holding walk is slow and silent, which fixes previous exploit of being able to climb ladders at fullspeed without making sound.
* Fixed failure to fire after weapon switching away from a reload and back (fake-reloading).
* Whitelisted tv_password convar to set GOTV password.
* Reduced fps in main menu when not connected to a server from 300 fps to 120 fps to help with laptops and desktop video cards doing excessive work. Exposed fps_max_menu convar to control fps in main menu.
* Added one more minute of grace period for players to reconnect to their competitive match before a cooldown for failing to reconnect is assigned. Cooldown for failing to reconnect is now assigned after player has remained disconnected for at least 4 minutes, not counting the round of disconnection and not counting the round in which 4 minutes grace period elapses.
* Fixed Hammer crash on exit.
* Added some holiday cheer.


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# Antwort: 102 - 23.01.2013 um 22:17 Uhr
Counter-Strike: Global Offensive Update Released

{var:2}

{var:2}
- A new game mode has been added to matchmaking and offline play: Deathmatch.
- Weapon balance and recoil were adjusted with pro community input ( Thanks to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC )
- In addition to global changes that affect all weapons, specific adjustments have been made to: rifles, pistols, and the P90.
- Weapon purchasing changes:
- The AWP's kill reward was increased from $50 to $100.
- The Glock is now a Terrorist only weapon.
- The FiveseveN is now a CT only weapon.
- The Terrorists' molotov price has been reduced to $500. The CT's incendiary grenade remains $850.
- Note that the pistol arrangement has changed in the buymenu.

- The messaging system has been converted to protobuf.
- Demos recorded with previous versions of CS:GO will not be compatible as of this update. In order to view old demos, set your 'beta' to 'demo_viewer' in the CS:GO betas property panel, in Steam. Don't forget to set it back to 'NONE' when you want to play online again.
- If you are running SourceMod on your server, you will need to update to the latest version. For details, see: http://www.sourcemod.net/index.php

{var:2}
- Added some performance improvements for low-end clients.
- Fixed some fence materials that were allowing players to see through smoke grenades.
- GOTV spectator UI will now correctly show kevlar and helmet information for players.
- Avatars will now correctly load for all players when connected to a GOTV server or when watching a demo.
- Added support to notify players during servers maintenance downtime.
- Fixed a dedicated server exploit where community dedicated servers could masquerade as official and get players searching for official game modes connected to them (saigns.de)
- Fixed a rare problem when clients matchmaking for Classic Competitive game could be stuck on green Accept screen
- Fixed a rare problem when clients could connect to a Classic Competitive game and then later be disconnected for failing to accept the match.
- Improved algorithm pinging whitelisted dedicated servers when searching for Classic Competitive games, pinging less addresses fixes occasional problems for some customers where address translation tables on their routers would fill up and their routers would fail to route required packets to display the green Accept screen.
- Added support for mm_dedicated_search_maxping to restrict client's ping when matchmaking for Classic Competitive games. ( Matchmaking algorithm will still be prioritizing best servers to minimize ping of all party members. )
- Fixed a rare server crash when bots attempted to shoot the bomb defuser.
- Fixed a client crash when downloading a lot of custom assets from community servers.




{var:2}
- DEATHMATCH:
- Deathmatch uses the nav mesh to create spawn points. Make sure that your nav is contained within the bounds of your map to ensure that players aren't spawned outside of it. Use map_showspawnpoints to see where spawn points were generated.
- If you want to use mapper-placed spawnpoints instead of the randomly generated ones, place an info_map_parameters in your map and set usenormalspawnsfordm ("Use Normal Spawns in Deathmatch?) to true.
- WORKSHOP:
- We're launching the private beta for workshop maps. If you're a map maker, mail csgo_sdk (at) list (dot) valvesoftware (dot) com with the subject "Map Workshop Beta" and your steam id in the content, with a link to maps shipped ( or maps in progress ) suitable for the Workshop.

- Please use the CSGO SDK list for discussions about Deathmatch and Workshop.


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Beiträge: 2639
# Antwort: 103 - 24.01.2013 um 09:09 Uhr
Krasse Änderungen

- Weapon balance and recoil were adjusted with pro community input
- In addition to global changes that affect all weapons, specific adjustments have been made to: rifles, pistols, and the P90.
- The Terrorists' molotov price has been reduced to $500. The CT's incendiary grenade remains $850.

Viel üben mit dem neuem Recoil vor dem ersten Match am WE!

- Fixed a client crash when downloading a lot of custom assets from community servers.

Das klingt auch gut, evtl klappt das Runderladen jetzt bei jedem.


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Zuletzt editiert von *hs-s.com | RaT am 24.01.2013 um 09:11 Uhr (1x Editiert)
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# Antwort: 104 - 24.01.2013 um 09:45 Uhr
Erstmal gabs direkt nen Server QuickFix-Update!

Aber sehr sehr löblich bei diesem Update:
Valve hat den Mod-Machern (metamod, Sourcemod, ...) vorab Infos über die Major-Chamges gegeben. Unter anderem genau die Änderung, die noch am 24.12. für die Inkompatibiliät sämtlicher Plugins gesorgt hatte.
Sourcemod und Metamod haben daher bereits kurz nach dem Update von CS:GO die neusten Versionen bereitgestellt damit es NICHT mehr Inkompatibel ist!

Lob Lob Lob an Valve!

Das Recoil ist definitiv neu und manchmal etwas komisch, aber natürlich muss man nun wieder etwas mehr spielen damits läuft!


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# Antwort: 105 - 31.01.2013 um 10:38 Uhr
Counter-Strike: Global Offensive Update Released

{var:2}

{var:2}
- Nerfed the Deagle.
- Added a feature to spectate friends games via GOTV.
-In 'Play With Friends,' if a friend is on an official matchmaking server the WATCH option will appear next to their name.
- DM immunity changes:
-Default immunity was raised to 10s.
-Moving cancels immunity.
{var:2}
- Fixed dedicated server memory leak.
- Reserved server with connected GOTV spectators will hold reservation after all players disconnected for at least TV delay time to allow spectators to watch the match to the end.
- Added convar sv_hibernate_punt_tv_clients to also punt lingering TV spectators after all players disconnected and at least TV delay time elapsed.
tv_snapshotrate will now correctly adjust client-side rates automatically for smooth spectating experience.
- Added convar tv_relayradio, 0 = off, 1 = relay team radio commands to GOTV (default value = 0).
- Added convar tv_relaytextchat, 0 = off, 1 = relay "say" chat only, 2 = relay "say" and "say_team" chat to GOTV (default value = 1).
- Team kills and team damage is now preserved for players in competitive games across disconnects and reconnects.
- Fixed a regression in naming of tv_autorecord demo files.


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# Antwort: 106 - 07.02.2013 um 20:47 Uhr
Counter-Strike: Global Offensive Update Released

{var:2}
{var:2}

-Added the CS:GO Maps Workshop.
-Maps Workshop tab now available in client Map Browser
-Maps Workshop FAQ: http://blog.counter-strike.net/workshop/ faq.php
-Workshop url: http://steamcommunity.com/workshop/brows e/?appid=730
-Server Operators details: https://developer.valvesoftware.com/wiki /CSGO_Workshop_For_Server_Operators
-Upload tool for Map Makers: https://developer.valvesoftware.com/wiki /CSGO_Map_Publish_Tool
-Information about custom game rules: https://developer.valvesoftware.com/wiki /CSGO_Custom_Game_Mode


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# Antwort: 107 - 14.02.2013 um 09:57 Uhr
Counter-Strike: Global Offensive Update Released

{var:2}

* Deagle: increased effective range.
* P250: reduced effective range.
* Glock: increased recoil on burst.
* Added a community dedicated server convar "sv_workshop_allow_other_maps" . When this option is enabled and the server is idling empty, it will allow players to reserve it on another workshop map. Server will then download the other workshop map and let players play it, after the map ends the players will mapcycle into workshop collection hosted by the server.
* Added a game setting 'Max Acceptable Matchmaking Ping' to allow users in geographic locations far from official datacenters to find games via matchmaking without using developer's console.
* Servers starting to host a workshop collection will no longer show up as running de_dust.
* Added convar mp_death_drop_c4 that determines whether C4 is droppable.
* Fixed not being able to drop C4 in Demolition mode.
* Added display of public joinable games in maps workshop browser.
* Fixed dead players getting a network update that showed their dead icon position at the position of the player they jumped to spectate right after dying
* Fixed mapcycle problems when the server was playing a map outside of active mapgroup or collection.
* Workshop maps no longer show "workshop" prefix on master server and official maps show "official" instead of map id when played as part of hosted workshop collection.
* Fixed the post processing effects (like blur) persisting through a level change to the new map if the new map does not contain a postprocess_controller entity.
* Fixed some sv convars so they can be executed via map cfg files
* Fixed the regular radar images not showing on the loading screen for workshop/custom maps
* Fixed an interpolation exploit with bogus update rates.
* Fixed a regression where old protobuf demo files failed to play. All protobuf demos should be playable again.
* Maps that are newly subscribed are now highlighted as NEW in the UI.


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# Antwort: 108 - 14.02.2013 um 18:58 Uhr
was machen die denn ständig mit den pistols. werden da die werte ausgewürfelt. alter falter.

wenigstens den interpbug gefixt, das war wichtig


Zuletzt editiert von stussy am 14.02.2013 um 18:59 Uhr (1x Editiert)
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# Antwort: 109 - 14.02.2013 um 20:35 Uhr
Ob er so gar nicht mehr geht sei erstmal noch dahingestellt. In den letzten Tagen - nach Publik werden - hat einfach jeder BOB damit in der ESL in offiziellen und VS. Matches gespielt....

Und es wird wohl nicht bestraft werden nachträglich obwohl es EINDEUTIG Bugusing ist/war! :/


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# Antwort: 110 - 21.02.2013 um 11:09 Uhr
Counter-Strike: Global Offensive Update Released

{var:2}

- Reduced Glock damage.
- Reduced Deagle inaccuracy.
- Reduced Fiveseven and Tec9 prices.

- Added checks to prevent clients from executing workshop concommands.
- GameModes.txt and individual map kv files now get updated and loaded everytime a new map is loaded.
- Newly subscribed maps in workshop map selector are sorted to the start of the list.
- Fixed some cases where workshop maps failed to download.
- Added status indicator to main menu that shows if maps are currently downloading.
- Added convar sv_rcon_whitelist_address, rcon clients failing to auth from the specified IP address will never get banned.
- Fixed Windows GOTV relays crashing when running without Steam client.
- Improved handling of workshop maps on GOTV relays.
- Added support for specifying +tv_enable 1 +tv_relay ip:port on GOTV relay commandline.


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# Antwort: 111 - 22.03.2013 um 00:58 Uhr
Counter-Strike: Global Offensive Update Released

{var:2}

- Added new Hostage Rescue map cs_militia
- Update Hostage Rescue Mode rules
- Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match.
- Hostages are now carried by CTs instead of following behind.
- Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.)
- CTs win a round when the first hostage is rescued.
- Reduced round timer. Round time is extended when the first hostage has been picked up.
- Rebalanced money rewards to accommodate new rules.
- Hostages now indicate whether they are above or below you on the radar.
- cs_office, cs_assault, and cs_italy have updated to use random hostage spawn points.
- Added convars to modify new hostage rules
-- mp_hostages_max - Sets the maximum number of hostages to spawn.
-- mp_hostages_rescuetime - Setting 0 removes the time extension when CTs pick up the first hostage.
-- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to choose be the farthest possible combinations.
-- mp_hostages_spawn_force_positions - Setting a comma separate list (ex: 0,2 ) forces specific hostage spawn point combinations.
-- mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage spawn points every round.
-- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.
- Added hostage entity properties for new hostage rules
-- HostageSpawnRandomFactor - Allows to increase probability of hostage random spawning rules to use that spawn point.
-- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group will never spawn together.
- The action of defusing a bomb will now terminate when you turn your view too far from facing the bomb.
- Players always play a quiet client-side jump sound that can only be heard by the jumper.
- Players play the regular jump (step) sound when moving greater than walk speed that can be heard by both the jumper and all clients in earshot.
- The timer that performs the random map selection visuals now properly gets killed when the scoreboard hides.
- Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed weapons. NOTE: FY servers will need to set this convar to 1.
- Added an option to func_dustmotes entity volumes that lets them choose to not be affected by wind.
- Fixed in-game clipping for triple-monitor rendering configurations.
- Added overtime indicator to GOTV spectators miniscoreboard.
- Radar should now correctly follow spectated player when spectating via GOTV.
- Adjusted score and MVP rewards for gameplay events related to planting, defending and defusing the bomb, and for reaching, protecting and extracting hostages.
- Steam overlay game details will now correctly show players score.
- Fixed special characters of player name not correctly displaying in some UI elements.
- Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match.


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# Antwort: 112 - 22.03.2013 um 06:40 Uhr
{var:2}
was ist das denn hier? Stellt euch mal das SEK vor, wie es aus dem Gebäude kommt und sagt:" ja die eine hier haben wir... den Rest? Wir dachten eine Geisel retten reicht!"

{var:2}
Also nicht mehr zu weit weg drehen beim defusen!


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# Antwort: 113 - 22.03.2013 um 10:28 Uhr
Und die neue alte Map "cs_militia" sieht echt mal völlig anders aus.


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# Antwort: 114 - 28.03.2013 um 01:16 Uhr
Counter-Strike: Global Offensive Update Released

{var:2}

- If CTs rescue a hostage and win game now plays "Hostage has been rescued" announcement before announcing "Counter-Terrorists Win".
- Hostages now correctly drop to ground when hostage carrier was killed mid-air.
- Menus will now correctly display on various resolution ratios including 5:4 and triple monitor
- Friends panel will now display an invited icon for invited friends.
- Fixed mouse input in demo playback .
- Lobby leader is now highlighted in lobby.
- Various layout changes to Lobby and Scoreboard.
- Map makers can now choose to show a custom loading image in place of the map overview/radar image
--To do this, place a .jpg image in the same directory as the .bsp (in maps) named _loading.jpg (it needs to be packed manually into the bsp before uploading to the workshop)
- Fixed player viewmodel arms rendering inside out when cl_righthand was set to 0
- Added back player_say game event for server plugins.


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# Antwort: 115 - 04.04.2013 um 00:29 Uhr
Counter-Strike: Global Offensive Update Released

{var:2}

{var:2}

- Fixed a bug where a player who joined team during halftime pause would not correctly switch teams together with teammates for the second half.
- Fixed auto team balancing code to not move players to other team during official competitive match after several players on one team abandoned the game.
- Added hostage spawn location indices to round backup files.
- Fixed loser money not restoring correctly from round backups at halftime.
- Fixed an exploit on de_vertigo.
- Added Macedonia country flag (MK)


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# Antwort: 116 - 26.04.2013 um 02:33 Uhr
CS:GO Update


{var:2}
§ Shipping “Operation” Payback”

§ “Operation Payback, “ is a Classic Casual map group made up of seven top-rated Workshop maps on official servers.

§ Allowed players to invite friends to play “OP” even if they haven’t purchased

§ Added upgradeable challenge coin, viewable in avatar, that progresses from bronze to silver to gold with play

§ Radar changes:

§ Spectators' radar was replaced with a minimap, allowing for better orientation and action-following without resorting to the overview.

§ When playing competitive or with sv_competitive_official_5v5 set, the minimap will show player hotkey values like the overview map does.

§ Added convar cl_radar_always_centered ( default 1 ) then when set to 0 makes more efficient use of the radar at the expense of moving the POV away from the center.

§ Added 2 options to the radar, allowing players to change the scale and orientation. These are exposed in the Game Settings menu, or directly with the cl_radar_scale ( default 0.7 ) and cl_radar_rotate ( default 1 ) convars, respectively.

§ Added convar cl_radar_icon_scale_min ( default 0.6 ) that allows radar icons to be kept large when the scale is reduced.

§ Moved the planted bomb icon from below the radar to the timer.

§ Fixed radar showing above or below on a player when spectating them from chase.

§ CS:GO Player Profile:

§ All players can now view other players medals/coins on the in-game Player Profile page.

§ Friends can now view your wins and Skill Group on your in-game Player Profile page.

§ You can now view a Player's Profile page by hitting Z (the Command Radio Message key) when spectating that player.

§ Added a shortcut to view a friend's CS:GO Player Profile page from the main menu friends list.

§ Added "Disable Autogenerated DM Spawns?" to info_map_parameters entity that allows mapper to specify that no dm spawns should be autogenerated and will be mapper-placed instead.

§ Added more options for map filtering in server browser:

§ The default map filter now performs substring matching. (dust will find de_dust2_se, cs_dustyhouse, workshop or fastdl versions of maps, etc.)

§ A single slash will search for a prefix in the base map name. (/cs will search for all hostage rescue maps)

§ An asterisk will search for a map name suffix. (*_se will search for any map ending in "_se")

§ A double slash will search for an exact map name prefix. (///125488374/ will search for the official workshop de_dust2_se. ///official will search for all official workshop non-se maps)

§ Added support for official cs_militia map workshop id 133256570 to be played as part of dedicated servers workshop collection mapcycle.


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# Antwort: 117 - 26.04.2013 um 02:59 Uhr
http://blog.counter-strike.net/index.php /2013/04/6907/


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# Antwort: 118 - 02.05.2013 um 02:44 Uhr
Counter-Strike Global Offensive Update Released
Product Update - Valve 02:08
Release Notes for 5/1/2013">{var:2}

{var:2}
-Tweaked weapons
DEAGLE: Reduced inaccuracy.
Mag-7: Increased cycletime. Increased cost.
XM-1014: Increased ArmorRatio. Increased cycletime.
UMP-45: Reduced price. Reduced recoil angle variance.
Mac-10: Increased maxspeed. Reduced price.
-Classic Competitive now allows 2 flashbangs and 4 grenades total.
-Implemented bodygroups penetration for maximum damage, now shooting through arms at the enemies head will apply headshot damage, or shooting through arms at the stomach will apply stomach damage multiplier.
-Removed aimpunch resulting from getting shot in the arms or legs.
-Auto switch when dropping a weapon (or after throwing a grenade) avoids weapons with 0 bullets in the clip.
-Reduced environment fog when scoped with a weapon.
{var:2}
-CS_Militia: Fixed collision in CT spawn, added radar names
-CS_Assault: Added radar names
-CS_Museum: Fixed and updated radar and overview scales.
-DE_Library: Fixed bug where some clients would crash on bomb explosion.
-DE_Favela: Fixed bug were a prop was causing server lag, other gameplay tweaks
-DE_Seaside: Fixed bug were players would get stuck near Terrorist spawn.

{var:2}
-Weapon inventory HUD now displays the number of grenades held of a single type.
-Fixed a sound bug that resulted in ghost footsteps when taking over bots.
-Fixed player money getting set to the wrong value if the player took over a bot in competitive and survived to the end of the round.
-Added a server convar "sv_maxusrcmdprocessticks" to limit maximum number of user commands backlog, defaulting at 3; observed player speed by others will now always be within max movement speed even when user is cheating, experiencing high packet loss or exteremely low fps.
-Vote kick will record user's SteamID in the banlist and remove user from ongoing competitive match even if the user disconnected from game server before required number of votes have been collected.
-Spectating Operation Payback games via GOTV is now allowed without Operation Payback pass.
-Fixed crash on exit.


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# Antwort: 119 - 02.05.2013 um 07:12 Uhr
na da sind doch ein paar gute Änderungen bei! Schade, dass die Mag7 teurer ist.


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# Antwort: 120 - 09.05.2013 um 01:19 Uhr
{var:2}


{var:2}

- Mag7 - reduced cost to 1800.
- Mac10 - increased price to 1050.
- XM1014 - reduced damage to 20.
- Body parts penetration code will not register headshot damage when penetrating into the neck hitbox through the chest hitbox, only chest damage will be dealt in this case.


{var:2}

- Updated de_favela to latest version.
- Fixed some bugs in de_inferno where the player could get stuck on geometry, fixed some minor bugs (Thanks Wλve!).



{var:2}

- If a player was vote kicked from too many recent competitive games the matchmaking system will assign them a competitive cooldown.
- Added sever command line support for -net_port_try 1 to prevent servers from trying to climb ports if the request port was busy.
- Fixed a rare grenade physics interaction that could cause grenades to spin in place when thrown at certain kinds of physics props or players.
- Adjusted default value of sv_maxusrcmdprocessticks server convar to 16 for community servers with default settings to successfully process all user commands from even lowest tickrate and framerate clients.
- When going to overtime players who survived in the last round will start with empty inventory even though teams don't switch sides.
- Fixed flashbang number not updating on the hud if you had set "close after buy."


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